AI Insights · Timothy · July 2024
Top 5 Boxing Games in Oceania Q2 2024
Explore the performance of the top 5 boxing games in Oceania during Q2 2024, including trends in downloads, revenue, and active users.
In Q2 2024, the top 5 boxing games in Oceania showcased varied performance metrics across downloads, revenue, and active users. Here's a detailed look at each game's performance on a unified platform, combining both iOS and Android data.
MMA Manager 2: Ultimate Fight by Prey Studios had a fluctuating revenue stream, peaking at $1.3K in the final week of April. Weekly downloads saw a sharp decline from 1.1K in early April to below 100 by the end of June. Active users dropped from 2.7K at the beginning of the quarter to around 1.5K by the end of June.
Real Boxing 2 from Vivid Games S.A. maintained relatively stable revenue, averaging around $700-$900 weekly. Downloads were consistent, with a slight increase in mid-June reaching 1.2K. Active users remained stable, hovering around 6K-7K throughout the quarter.
WWE Mayhem by Reliance Games experienced a peak in revenue of about $1.4K at the end of May, with a notable decline to $259 by the end of June. Downloads saw a consistent drop from 797 in early April to 385 by the end of June. Active users decreased from 1.7K at the start of April to approximately 1.1K by the end of June.
Boxing Star: Real Boxing Fight by THUMBAGE had steady revenue, peaking at $935 in late May. Downloads were relatively low, peaking at 979 in early April and dropping to 279 by the end of June. Active users started at 1.7K and decreased to around 1K by the end of the quarter.
Burrito Bison: Launcha Libre from Kongregate showed stable revenue, with a high of $518 at the beginning of April and maintaining around $300-$400 weekly. Downloads were consistent, averaging around 450-500 weekly. Active users remained stable, fluctuating between 2.5K and 2.9K throughout the quarter.
These insights are powered by Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.